Importing 3D structures in Second Life
In the virtual world of Second Life, objects can be constructed from so-called prims (cubes, cylinders etc). By means of tools known as ‘offline builders’, it is also possible to import components from CAD (computer-aided design) programs such as Autodesk Maya and 3DStudio. However, these tools cannot convert complex or exiting models. Bart Roeffen, one of the members of the TU Delft Second Life Working Group, has written an import function which does allow the conversion to take place. Using Maya, every technically drawn object, such as a building or a car, can now be transferred to Second Life.
TU Delft is applying this import routine to the many eye-catching prototypes made by researchers and students for Second Life. These prototypes can then be demonstrated and experienced. TU Delft will make the script available to the Second Life community as soon as the TU Delft islands are opened at the beginning of September. This allows others to be able to use the import routine so that it can be developed further in other countries. Until this happens, we want to develop and expand the script ourselves.
At the moment, we are working on import routines for other packages such as 3D-Max and AutoCAD. We are also investigating how textures can be imported. The behaviour of objects cannot be imported so they will have to be programmed in Second Life for the time being.
For more information about the script, please contact Bart Roeffen, +31 (0)6-51412549.