TPM Gamelab delivers online resuscitation game to Dutch Heart Foundation
Last week, the TPM Gamelab delivered the online resuscitation game ‘Held’ to the Hartstichting (the Dutch Heart Foundation). This game is intended to replace part of the traditional resuscitation training courses given in secondary schools.
The Dutch Heart Foundation hopes that using the game will help to train more young people to actively provide fast and effective resuscitation to people who suffer cardiac arrest, to enable even more lives to be saved.
Using the game makes it possible to shorten the resuscitation course – which normally takes four hours – to two hours, and allows the instructors to focus more on the practical aspects of resuscitation. Harry van der Zaag, project manager at the Netherlands Heart Foundation: “The game has already been tested in a number of secondary schools and we are very positive about the results. Using the game enables us to train young people more efficiently via the schools. The pupils play the game as ‘homework’, so it is less time consuming for the school. From September we hope to officially roll out the game as a resuscitation teaching aid in schools across the Netherlands.”
Simon Tiemersma, project manager at the TPM Gamelab, and Heide Lukosch from the Multi-Actor Systems department were closely involved in the research and development for this game, which shows that gaming can also contribute to serious societal goals. Tiemersma: “The game not only gives us insight into how it functions as a teaching aid, but also how games in general can be used for health and education purposes. We hope that the ‘Held’ game will lead to an ever-increasing number of people who know what to do if someone suffers cardiac arrest.”
The game can be downloaded via Itunes and Google Play.