3D Representations for Visual Insight

Runnan Fu, Yuzhen Jin, Zhenyu Liu, Xenia U. Mainelli, Theodoros Papakostas, Linjun Wang

For the Dutch National Police a solution for visualising (unfamiliar) indoor environments that can be viewed by both external command centres, and internal operations units was developed. This project uses a game engine to directly visualise point cloud data input of indoor environments. The primary aim is to find ways of clearly communicating a point cloud of an environment to a layman viewer through intuitive visualisations, to aid decision-making in high-stress moments. The final product is a variety of visualisation concepts, hosted within a game engine in order to allow users to navigate throughout a building, and customise certain interaction features. To aid the layman viewer, various interpretation methods (e.g. cartography) are considered.

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