Advanced Prototyping


Want to know more about this minor? Visit our stand at the Minor Event or come to the lunch meeting Monday 27 March, 12:45 – 13:45 at the IDE Arena (Faculty of Industrial Design Engineering)

How would you go about designing and prototyping a personalized fit bicycle helmet? 

In the Minor Advanced Prototyping you will design and build functional, low and high-fidelity prototypes, utilizing and showcasing the unique opportunities of digital fabrication and virtual and/or augmented reality technology (new topic, pending approval). The course aims at equipping you with a wide range of advanced prototyping skills and in-depth knowledge of current state-of-the-art techniques to create prototypes which capture both function and appearance of the intended design.

Have a look at an impression of the results of the two courses in Q1, and of the results of the projects in Q2 of 2021/2022. NOTE that this in part shows results of work relating to emerging materials (working with smart and/or living materials). This course will no longer be part of the minor in 2023/2024.

For whom?

Advanced Prototyping Minor suits both design-oriented students with science/ technology background and ‘science/technology’ oriented students with art/design background. The aim is to build project groups by combining students from these different backgrounds to create an environment in which students can reflect on the contribution of each discipline for advanced prototyping.

Selection takes place by means of a random draw, based on the following formula:

  • 1/2 from Industrial Design Engineering (TU Delft)
  • 1/2 from other Technical/Engineering disciplines (TU Delft)

This allocation is done to meet the interdisciplinary nature of the minor.
Minors of the faculty of Industrial Design Engineering are open only for students from academic programmes. 

What will you learn?

In Q1 two courses Prototyping with/for Digital Fabrication (PDF), and Prototyping with/for Extended Reality (PER, new course, pending approval) run in parallel. These emphasise the role of these digital technologies in prototyping advanced responsive, adaptive and/or ultra-personalised prototypes (i.e., prototyping with), and the role of prototyping for showing the potential of these visualization and fabrication technologies (i.e., prototyping for).

In PDF course, you will be exposed to theories, methods, and techniques on digitalisation, design automation, and digital fabrication. Learning activities will include lectures and workshops on 3D scanning, 3D modelling and parametric design tools (using Rhino Grasshopper), generative design (e.g. topology optimization), and digital fabrication technologies like 3D printing, laser cutting, and CNC milling. You will apply the knowledge and skills obtained on these topics in an individual prototyping assignment, related to developing a ‘personalized fit’ product.

The PER course is a new course, and currently under development, and pending approval. Focus will lie on the application of virtual and augmented reality technologies in design processes (e.g. sketching in VR, user studies using VR), and for creating digital and hybrid experiences, of (complex) products/systems (e.g. to create to create digital twins of humans and products). Envisioned application areas are for instance cultural heritage, mobility, (design) education, and medical contexts. 

In Q2, the obtained knowledge and skills of PDF and PER are synthesised in the Advanced Prototyping Project (APP). In this group project, you will build (multiple) prototype(s), though an iterative design approach. You will test and evaluate your prototypes, and eventually exhibit both results from your prototyping process and final prototype(s) at a public venue (e.g. central hall of IDE faculty). The course offers the opportunity to select a project from a broad range of real-world cases (with a real client), related to digital fabrication and/or emerging materials. In the APP course you will also gain experience, through hand-on workshops, with various relevant design methods and transferable skills, such as ‘user observation’, ‘interview techniques’, ‘material testing’, ‘product photography’, ‘video making’, and ‘pitching’.

Course overview

Note that these courses are an integral part of the minor, and cannot be followed as separate courses, due to the limited capacity.