SPLASH

 

Washing of the body accounts for a large share of household resource consumption. Existing “solutions” like shower timers achieve minor reductions and require sacrifices. This project developed a less resource intensive, pleasurable way of washing called “‘splashing” through iterative prototyping. 

Goals of the project

Goal of this project has been twofold. On the one hand, it aimed to develop a novel, less resource intensive form of bathing (the empirical goal) and on the other hand, its aim was to develop new, generalizable knowledge on how to design (the methodological goal). The methodology developed in this project draws on theories of practice, a group of theories from sociology that takes socially shared practices – such as bathing, cooking or commuting – as the fundamental unit of analysis and design. Aim of the methodology is to reconfigure everyday practices like bathing into less resource intensive directions. In the splash project, the idea of washing from a bucket or basin was co-developed into the concept of splashing.

One of the three splash prototypes in use by a family
Image by Linus Knupfer

Lenneke Kuijer

Researchers


Partners