Dr. S.G. (Stephan) Lukosch


Stephan Lukosch is associate professor at the Delft University of Technology. His current research focuses on designing engaging environments for participatory systems. In participatory systems new social structures, communication and coordination networks are emerging. New types of interaction emerge that require new types of governance and participation. Enabled by technology these structures span physical, temporal and relational distance in merging realities. Using augmented reality, he researches environments for virtual co-location in which individuals can virtually be at any place in the world and coordinate their activities with others and exchange their experiences. Using serious games, he researches on how to create effective training or assessment environments.

In his research, he combines his recent results from intelligent and context-adaptive collaboration support, collaborative storytelling for knowledge elicitation and decision-making, and design patterns for computer-mediated interaction. From 2003 to 2008, he was assistant professor at the FernUniversität in Hagen where he lead a research group that focused on environments for cooperative working or learning. In this relation, he published 2007 a foundational book on patterns for computer mediated-interaction with John Wiley & Sons. In 1998, he received a Diploma in Computer Science from the University of Dortmund. From 1998 to 2003, he worked as researcher at the chair for Cooperative Systems at the FernUniversität in Hagen. In 2003, he received a Dr. rer. nat. in Computer Science with distinction from the FernUniversität in Hagen for his doctoral thesis on transparent and flexible data management for collaborative applications.

His articles appeared in various journals including the International Journal of Cooperative Information Systems, International Journal of Human Computer Studies, and Journal of Universal Computer Science. Currently, he is a steering committee member of the special interest group on Computer-Supported Cooperative Work (CSCW) of the German computer science society. He further serves on the editorial board of the of the Springer Journal of Computer Supported Cooperative Work (CSCW), Journal of Universal Computer Science (J.UCS) and the International Journal of Cooperative Information Systems (IJCIS).

  • Kai Kunze, Kouta Minamizawa, Stephan Lukosch, Masahiko Inami and Jun Rekimoto. Superhuman Sports: Applying Human Augmentation to Physical Exercise, IEEE Pervasive Computing, 2017, 16, 14-17
  • Remi Alkemade, Fons J. Verbeek and Stephan G. Lukosch. On the Efficiency of a VR Hand Gesture Based Interface for 3D Object Manipulations in Conceptual Design, International Journal of Human-Computer Interaction, 2017, 1-20
  • Dragos Datcu, Stephan Lukosch and Heide Lukosch. A Collaborative Game to Study Presence and Situational Awareness in a Physical and an Augmented Reality Environment. Journal of Universal Computer Science, 2016, 22, 247-270
  • Stephan Lukosch, Heide Lukosch, Dragos Datcu, and Marina Cidota. Providing Information on the Spot: Using Augmented Reality for Situational Awareness in the Security Domain. In Computer Supported Cooperative Work (CSCW) - The Journal of Collaborative Computing and Work Practices, 2015
  • Dragos Datcu, Stephan Lukosch, and Frances Brazier. On the usability and effectiveness of different interaction types in augmented reality. International Journal of Human-Computer Interaction, vol. 31, pp. 193-209, 2015

More publications on Pure

Full publication list

  • SEN1111 Introduction to Design in Complex Systems
  • SEN1121 Complex Systems Engineering
  • SEN9235 Game Design Project
  • TB113A Systeemmodellering 2

Augmented Reality for Proactive and Real-Time Policing (ARPro): Within ARPro we develop location-based services using augmented reality to proactively provide real-time information to police agents. The goal is to recognize locations and static objects, such as a house, bicycle shed or a fence at a business premise, in order to provide a police agent on the street with situation relevant information. ARPro investigates in how far this impacts the situational awareness as well as the cognitive load of the police agent on the street. ARPro further explores the organizational and personal impact of such novel technology for the police. (Sponsorship by: Ministry of Security and Justice, The Netherlands, November 2016 - December 2018)

Non-intrusive Empowering Solutions and Technologies for Older people to Retain Everyday life activity (NESTORE): NESTORE main objective is to develop an innovative, multi-dimensional, cross-disciplinary and personalized coaching system that supports older people to maintain independence by encouraging them to become co-producers of their wellness. For this purpose, a virtual coach will be developed that uses different techniques, i.e. 1) natural dialogue with the user, 2) tangible interfaces for self-reflection and behaviour change, 3) social and environmental support through the social platform, 4) mixed reality serious games, and 5) apps for self-monitoring. (Sponsorship program: H2020 SC1-PM-15-2017, September 2017 - August 2020)

Citius, Altius, Sanius (CAS): The prevailing lifestyle in the Western world (immobility, unhealthy eating, smoking and drinking habits) is an important factor in the etiology of many chronic diseases. Physical activity through sport participation helps to reduce this risk, but introduces new risk factors associated with exercise related injuries. The aim of the program “Citius, Altius, Sanius” is to stimulate people of all performance levels to engage in and sustain physical activity through sports and fitness, improve their performance and prevent injuries by providing informative and motivating information using advanced sensor and data science techniques (https://www.tudelft.nl/en/2017/tu-delft/six-million-euros-in-research-funding-to-develop-technology-that-prevents-sports-injuries/).  

Our focus is on providing feedback that works to athletes. Feedback is crucial to inform and motivate athletes, so as to achieve behavioural change in the short and long run. Feedback has to be about the performance, e.g. using avatars (virtual reality), visualized information to improve movement execution (augmented reality) or auditory or tactile cues, to show previous performance, or relative performance with regard to the peer group. Feedback has also to be provided to control the risk of injury. If the injury probability is increasing rapidly, a new individualized training protocol will be advised, or even quitting the training or match. (Sponsorship by: Toegepaste en Technische Wetenschappen (TTW), March 2018 - February 2022)

Burger Alert Real Time (BART): The aim of the project is to develop an innovative platform in which citizens, private organizations, the police and the municipality participate to deal with safety and security issues in the neighbourhood. Providing a means for citizens to influence the quality of their own living environment and security, together with the municipality and the police, to increase social cohesion, and reduce the level and amount of crime, is the focus. Trust, presence and relationships are prerequisites for citizen participation. TUDelft focuses on understanding the current state of the neighbourhood, and designing interventions with which to increase citizen participation over-time, when no emergencies occur, as well as just-in-time in emergency situations that require immediate follow-up.

Stephan Lukosch

Associate Professor

Multi-Actor Systems

Systems Engineering

Research interests:
Mixed reality
Presence and awareness
Human-computer-human interaction
Serious gaming
Design patterns and processes

Additional information

Dr. S.G. Lukosch

Publications in Pure
2008 - Designing Multi-actor Systems
2011 - MAS Design from engineering perspective
2011 - Creativity and communication (skills)
2009 - Service Systems Engineering
2009 - Designing Multi-actor Systems
2010 - Designing Multi-actor Systems
2010 - Collaboration Support Systems
2011 - Designing Multi-actor Systems
2014 - Designing Multi-actor Systems
2013 - MAS Design: An integrated view
2013 - MAS Design from engineering perspective
2013 - Creativity and communication (skills)
2013 - Designing Multi-actor Systems
2014 - Creativity and communication (skills)
2015 - MAS Design from engineering perspective
2015 - Designing Multi-actor Systems
2015 - Introduction to Designing Multi-actor Systems
2015 - MAS Design: An integrated view
2015 - Creativity and communication (skills)
2014 - Introduction to Designing Multi-actor Systems
2012 - MAS Design from engineering perspective
2012 - Creativity and communication (skills)
2012 - Designing Multi-actor Systems
2012 - MAS Design: An integrated view
2014 - MAS Design: An integrated view
2014 - MAS Design from engineering perspective
2016 - Introduction to Design in Complex Systems
2016 - Design Project
2017 - CoSEM Master Thesis
2016 - Game Design Project
2017 - Introduction to Design in Complex Systems
2017 - Complex Systems Engineering
2017 - Complex Systems Engineering
2017 - Complex Systems Engineering
2017 - Design Project
2016 - Complex Systems Engineering
2016 - Complex Systems Engineering
2017 - Game Design Project
2017 - Design Project
2015 - Project Management
2016 - Complex Systems Engineering
2016 - Design Project
2018 - Systems Modelling 2
2018 - Systems Modelling 2
2018 - CoSEM Master Thesis
2018 - Complex Systems Engineering
2018 - Complex Systems Engineering
2018 - Complex Systems Engineering
2018 - Game Design Project
2018 - Design Project
2017 - Systems Modelling 2
2017 - Systems Modelling 2
2019 - Game Design Project
2019 - Systems Modelling 2
2019 - Complex Systems Engineering
2019 - Complex Systems Engineering
2019 - Design Project
2019 - Introduction to Design in Complex Systems
2019 - CoSEM Master Thesis
2018 - Introduction to Design in Complex Systems
ancillary activities
Member of academic staff at another university or research institute - Leids Universitair Medisch Centrum

2016-07-16 - 2019-07-01

Healthcare and social services