J. (Jop) van den Hoogen


Graduated in Business Administration at Radboud University Nijmegen. Both a qualitative and a quantitative background. Specialized in designing, applying, debriefing and studying gaming simulations for supporting complex multi-actor innovation processes within large infrastructure systems.

  • Van den Hoogen, Jop, and Sebastiaan Meijer (2014). "Gaming and Simulation for Railway Innovation A Case Study of the Dutch Railway System." Simulation & Gaming (X,X): 1-23
  • Van den Hoogen, J., Lo, J.C., Meijer, S.A. (2014). The Debriefing of Research Games: A Structured Approach for the Validation of Gaming Simulation Outcomes, in: The Shift from Teaching to Learning, edited by W.C. Kriz, 88-100, Bielefeld: W. Bertelsmann
  • Van den Hoogen, J., Lo, J.C., Meijer, S.A. (2014). Debriefing in gaming simulation for research: opening the black box of the non-trivial machine to assess validity and reliability. In Proceedings of the 2014 Winter Simulation Conference, edited by A. Tolk, S. D. Diallo, I. O. Ryzhov, L. Yilmaz, S. Buckley, and J. A. Miller, 3503-3516. Piscataway, NJ: IEEE
  • Van den Hoogen, J., Meijer, SA  (2014). Games for searching technology landscapes. Edited by Smeds, R, Meijer. Lecture Notes in Computer Science Vol 8264 (pp. 153-160) Dordrecht: Springer.
  • Lo, J., J. Van den Hoogen, and S.A. Meijer. (2013). “Using Gaming Simulation Experiments to Test Railway Innovations: Implications for Validity.” In Proceedings of the 2013 Winter Simulation Conference, edited by R. Pasupathy, S.-H. Kim, A. Tolk, R. Hill, and M.E. Kuhl, 1766-1777. Piscataway, NJ: IEEE

More publications

  • Organization and Management
  • Introduction to Public Administration 1
  • Qualitative Research Methodology
  • Governance of Sociotechnical Systems
  • Railway Gaming Suite (TU Delft, ProRail; 2011-now)
  • EIT-ICT LABS Urban Mobility (TU Delft, KTH Royal Institute of Technology, Thales; 2014-now)

Jop van den Hoogen

PhD candidate

Multi-Actor Systems

Organisation & Governance

Research interests:
Innovation Processes
Complex Systems
Sociotechnical Transitions
Gaming Simulation
Decision Making

Additional information