Date: 7 and 8 December 2017
Location: The new and modern Art Centre Delft, Rotterdamseweg 205, 2629 HD Delft

Virtual and augmented reality technologies offer people immersive experiences by exposing their senses to computer-generated imagery, sound, and haptic stimulations. Virtual reality temporarily isolates people from the real world and offers them a computer-generated environment. Augmented reality, on the other hand, blends the real world with computer-generated objects. In two days of workshops, key interaction concepts behind these technologies will be discussed, as well as their applications in the mental health domain.  


Workshop 7 Dec 2017:  Virtual reality therapy
The first workshop day will focus on the use of virtual reality in the treatment of mental health disorders, such as social phobia, PTSD, and psychotic disorders. Here promises are that virtual reality can overcome barries associated with traditional therapies,  such as controlling the exposure scenario, creating a safe environment for a patient to practice, and the accessibility of the therapy. A series of invited speakers will discuss the clinical effectiveness of these therapies, and the computer systems that deliver them both in the clinic, under the direct supervision of a therapist, but also ehealth solutions where patients use virtual reality in the comfort of their own home often supported by virtual coaches using artificial intelligence.  This workshop day is for clinical and technology-oriented researchers and engineers, but also for health managers, and clinical practitioners interested in research on virtual reality therapy. 


Program 7 Dec
10.00 - A brief introduction into virtual reality therapy systems - Willem-Paul Brinkman, TU Delft
11.00 - Virtual Reality and Psychotic disorders - Roos Pot-Kolder, VU University
11:45 - Interactive virtual solution for mental health care - Guntur Sandino, CleVR B.V.
13:15 - A Randomized Controlled Trial on the Efficacy of Virtual Reality Exposure Therapy for survivors of Childhood Sexual Abuse and War related Trauma - Marieke van Meggelen,  NIP, Erasmus Universiteit Rotterdam
14.00 - A virtual coach for PTSD therapy - Myrthe Tielman, TU Delft
15.00 - Virtual reality social skills training system with virtual cognitions - Ding Ding, TU Delft
15.45 - Systematic Literature Review of E-mental Health for Depression: Process and Preliminary Results - Franziska Burger, TU Delft
16.05- Teaching Conversational Skills with a Virtual Patient - Han Lie, TU Delft


Workshop 8 Dec 2017: Interaction in Mixed Reality
Mixed Reality (MR) environments are those that present real world and virtual world objects together within a single display, encompassing Augmented Reality (AR) and Augmented Virtuality (AV), as well as Virtual Reality (VR). With Augmented Reality, virtual data is spatially overlaid on top of a live view of the real world. Augmented Virtuality (AV) refers to the merging of real world objects into a virtual world. Virtual Reality replaces the user’s real environments with a computer-generated 3D virtual world and lets the user interact in that world. MR environments can be used to enrich a user’s own individual experience or merge the shared perceived realities of different users. 

Currently, especially VR and AR environments are experiencing a hype. This is due to technological improvements and off-the-shelf availability of enabling VR and AR devices such as the Oculus Rift, HTC Vive, Microsoft's HoloLens or the PlayStation VR as well as the broad availability of applications such as Pokemon GO for mobile devices.  

This workshop focuses on the design and evaluation of novel user interfaces using the aforementioned technology for mixed reality environments. The workshop will include lectures on mixed reality in general, presence and perception in mixed reality, mixed reality input devices and 3D user interfaces for mixed reality. All lectures will provide several examples on the discussed topics. Workshop participants will apply the content of the lectures on a design assignment requiring interaction in mixed reality. 


Program 8 Dec
9:30 - 10:00 Arrival
10:00 - 10:10 Welcome
10:10 - 10:30 Introduction to augmented and virtual reality
10:30 - 11:15 Presence and perception in augmented and virtual reality
11:15 - 11:30 Coffee Break
11:30 - 12:30 Interaction in augmented and virtual reality
12:30 - 13:30 Lunch Break
13:30 - 16:00 Demonstrations around presence, perception and interaction in mixed reality
16.00 - ...   Closure and farewell


For more information


Participation is free, but registration is required. Please register here.

Coffee, tea, lunch on both days and drinks/snacks on the first day are included; courtesy of the 4TU Research Centre Humans & Technology. Eventual hotels and diners are for your own account.



Willem-Paul Brinkman  (TU Delft):
Stephan Lukosch (TU Delft):
Roel Boumans (TU Delft):
Anita Hoogmoed (TU Delft):

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