Date: 7 and 8 December 2017
Location: The new and modern Art Centre Delft, Rotterdamseweg 205, 2629 HD Delft
Virtual and augmented reality technologies offer people immersive experiences by exposing their senses to computer-generated imagery, sound, and haptic stimulations. Virtual reality temporarily isolates people from the real world and offers them a computer-generated environment. Augmented reality, on the other hand, blends the real world with computer-generated objects. In two days of workshops, key interaction concepts behind these technologies will be discussed, as well as their applications in the mental health domain.
Workshop 7 Dec 2017: Virtual reality therapy
The first workshop day will focus on the use of virtual reality in the treatment of mental health disorders, such as social phobia, PTSD, and psychotic disorders. Here promises are that virtual reality can overcome barries associated with traditional therapies, such as controlling the exposure scenario, creating a safe environment for a patient to practice, and the accessibility of the therapy. A series of invited speakers will discuss the clinical effectiveness of these therapies, and the computer systems that deliver them both in the clinic, under the direct supervision of a therapist, but also ehealth solutions where patients use virtual reality in the comfort of their own home often supported by virtual coaches using artificial intelligence. This workshop day is for clinical and technology-oriented researchers and engineers, but also for health managers, and clinical practitioners interested in research on virtual reality therapy.
Program 7 Dec
10.00 - A brief introduction into virtual reality therapy systems - Willem-Paul Brinkman, TU Delft
11.00 - Virtual Reality and Psychotic disorders - Roos Pot-Kolder, VU University
11:45 - Interactive virtual solution for mental health care - Guntur Sandino, CleVR B.V.
13:15 - A Randomized Controlled Trial on the Efficacy of Virtual Reality Exposure Therapy for survivors of Childhood Sexual Abuse and War related Trauma - Marieke van Meggelen, NIP, Erasmus Universiteit Rotterdam
14.00 - A virtual coach for PTSD therapy - Myrthe Tielman, TU Delft
15.00 - Virtual reality social skills training system with virtual cognitions - Ding Ding, TU Delft
15.45 - Systematic Literature Review of E-mental Health for Depression: Process and Preliminary Results - Franziska Burger, TU Delft
16.05- Teaching Conversational Skills with a Virtual Patient - Han Lie, TU Delft
Workshop 8 Dec 2017: Interaction in Mixed Reality
Mixed Reality (MR) environments are those that present real world and virtual world objects together within a single display, encompassing Augmented Reality (AR) and Augmented Virtuality (AV), as well as Virtual Reality (VR). With Augmented Reality, virtual data is spatially overlaid on top of a live view of the real world. Augmented Virtuality (AV) refers to the merging of real world objects into a virtual world. Virtual Reality replaces the user’s real environments with a computer-generated 3D virtual world and lets the user interact in that world. MR environments can be used to enrich a user’s own individual experience or merge the shared perceived realities of different users.
Currently, especially VR and AR environments are experiencing a hype. This is due to technological improvements and off-the-shelf availability of enabling VR and AR devices such as the Oculus Rift, HTC Vive, Microsoft's HoloLens or the PlayStation VR as well as the broad availability of applications such as Pokemon GO for mobile devices.
This workshop focuses on the design and evaluation of novel user interfaces using the aforementioned technology for mixed reality environments. The workshop will include lectures on mixed reality in general, presence and perception in mixed reality, mixed reality input devices and 3D user interfaces for mixed reality. All lectures will provide several examples on the discussed topics. Workshop participants will apply the content of the lectures on a design assignment requiring interaction in mixed reality.
Program 8 Dec
9:30 - 10:00 Arrival
10:00 - 10:10 Welcome
10:10 - 10:30 Introduction to augmented and virtual reality
10:30 - 11:15 Presence and perception in augmented and virtual reality
11:15 - 11:30 Coffee Break
11:30 - 12:30 Interaction in augmented and virtual reality
12:30 - 13:30 Lunch Break
13:30 - 16:00 Demonstrations around presence, perception and interaction in mixed reality
16.00 - ... Closure and farewell
For more information http://tinyurl.com/yaxtcyed
Participation is free, but registration is required. Please register here.http://tinyurl.com/y7e37rhs
Coffee, tea, lunch on both days and drinks/snacks on the first day are included; courtesy of the 4TU Research Centre Humans & Technology. Eventual hotels and diners are for your own account.
Willem-Paul Brinkman (TU Delft): email@example.com
Stephan Lukosch (TU Delft): firstname.lastname@example.org
Roel Boumans (TU Delft): email@example.com
Anita Hoogmoed (TU Delft): firstname.lastname@example.org
Plaats je je feestfoto’s op Facebook met het gevaar dat je collega’s ze zien? Deel je als kind je locatie met je vriendjes met de kans dat je ouders meekijken? Het gebruik van social media en apps om je locatie te delen kunnen leiden tot conflicten in persoonlijke waarden. Promotiestudent Alex Kayal deed onderzoek naar deze waardenspanningen. Is het mogelijk om apps zo te personaliseren dat de waarden die jij belangrijk vindt automatisch worden ondersteund?
You may know the art of the deal, but there’s a science to it, too. And artificial intelligence is beginning to learn it. Computers that could negotiate for us could automate and optimize everything from traffic intersections to global treaties. Last month, at the International Joint Conference on Artificial Intelligence (IJCAI) in Melbourne, Australia, a group of researchers presented a paper on the challenges and opportunities of such hagglebots. Science spoke with the paper’s lead author, Tim Baarslag, a computer scientist at Centrum Wiskunde & Informatica in Amsterdam. This interview has been edited for brevity and clarity.
Ruim honderd ondernemers willen de opkomst van de killer robots een halt toe roepen. Joachim de Greeff en Mart de Kruif steunen het initiatief en leggen uit waarom er altijd een mens verantwoordelijk moet zijn voor het wel of niet overhalen van de trekker.
Het interview is te zien op: https://www.youtube.com/watch?v=LqnUrfSsTBI