Dr. L.J. (Rens) Kortmann


Rens Kortmann (1975) wants the world to be more playful. His research theme ‘Crowdsourcing the Grand Challenges for our society’ is about using games and gamification to empower citizens to contribute to a smart, inclusive, and sustainable future. Play is in our genes and has proven to be a valuable instrument to raise awareness and a sense of urgency. It has supported policy makers and other high-level decision takers to act upon issues such as climate change, energy security, and efficient transport systems. Now, Rens wants to understand how games and play may also equip ‘ordinary’ people with the attitudes, knowledge, and skills to collectively tackle the wicked, socio-technical problems they encounter in their living environments.

Trained as a cognitive scientist and an artificial intelligence researcher at the universities of Groningen (NL) and Edinburgh (UK), Rens received his PhD in 2003 from the University of Maastricht (NL). Thereafter he worked as a researcher/consultant for CE Delft (NL), a not-for-profit organization for environmental policy research. In 2008 he was appointed Assistant Professor at Delft University of Technology (NL). Rens is active in various committees of the International Simulation and Gaming Association (ISAGA) and of the faculty of Technology, Policy, and Management (TPM). He is a reviewer for a range of journals and conferences, organised the ISAGA game design summer school in 2014, and will organise the 48th ISAGA conference in 2017.

  • Kortmann, R., & Luijten, A. (in press). Parsifal a Game Opera: Experiential learning in gameful performance art. To appear in Lecture Notes in Computer Science. Springer.
  • Kortmann, R., Van Daalen, E., Mayer, I., & Bekebrede, G. (2014). Veerkracht 2.0: Embodied interactions in a servant-leadership game. In S. A. Meijer & R. Smeds (Eds.), Frontiers in Gaming Simulation; LNCS 8264 (pp. 44–51). Cham, CH: Springer. doi:10.1007/978-3-319-04954-0
  • Kortmann, R., Bekebrede, G., Van Daalen, E., Harteveld, C., Mayer, I., & Van Dierendonck, D. (2013). Veerkracht - a game for servant-leadership development. In C. Otoiu & G. Otoiu (Eds.), The journey of change: mapping the process (pp. 129–152). Cluj-Napoca, RO: Editura ASCR.
  • Kortmann, R., & Sehic, E. (2011). The Railway Bridge Game – usability, usefulness, and potential usage for railways management. In M. Beran (Ed.), Changing the world through meaningful play (pp. 119 – 125). Spokane, WA.
  • Kortmann, R., & Harteveld, C. (2009). Agile game development: lessons learned from software engineering. In G. K. Yeo & Y. Cai (Eds.), Learn to Game, Game to Learn. Singapore: Society of Simulation and Gaming of Singapore.
  • Kortmann, R., Postma, E., & Van den Herik, J. (2001). Evolution of visual resolution constrained by a trade-off. Artificial Life(2), 125 – 145.
  • Kortmann, R., & Hallam, J. (1999). Studying Animals through Artificial Evolution: the Cricket Case. In D. Floreano, J.-D. Nicoud, & F. Mondada (Eds.), Lecture Notes in Artificial Intelligence 1674 (pp. 215–225). Berlin, D: Springer.

More publications

  • TB211A Analyse van multi-actorsystemen, 2nd year bachelor ‘Technische Bestuurskunde’ (P3, 5 ECTS).
  • TB351B Bachelorproject, 3rd year bachelor ‘Technische Bestuurskunde’ (P1 – 4, 15 ECTS).
  • SPM9235 Game Design Project, elective in master ‘SEPAM’ (P1, 4 ECTS).
  • MOT1003 Integration Moment, 1st year master ‘MOT’  (P4, 5 ECTS).
  • Parsifal Playingfields (Operadagen Rotterdam). A game-opera about sustainable development through compassion and cooperation. www.parsifal-playingfields.nl  

Rens Kortmann

Assistant Professor

Department:Multi-Actor SystemsGroup:Policy AnalysisResearch interests:The Grand Challenges for our society as laid down by the European CommitteeEmbodied experiences in games and gamificationCollective governance (including new models for businesses and democracy)Social / open innovationNew user interfaces for games and play



Additional information

Dr. L.J. Kortmann


Bekijk de publicaties in Pure
2010 - Introductie Risico Management
2011 - Discrete modellen
2009 - Analyse van bedrijfssystemen
2009 - Game Design Project
2009 - Bachelor project Technische Bestuurskunde
2009 - Introductie Risico Management
2009 - Project analyse van bedrijfssystemen
2010 - Game Design Project
2011 - Project discreet modelleren
2013 - Project Discreet Modelleren
2012 - Project Discreet Modelleren
2013 - Discreet modelleren
2015 - Discrete simulatie
2013 - Project Discreet Modelleren
2012 - Discreet modelleren
2012 - Integratieproject management in een high-tech omgeving
2014 - Discrete simulatie
2016 - Analyse van multi-actorsystemen
2016 - Analyse van multi-actorsystemen
2016 - Game Design Project
2017 - Game Design Project
2017 - Analyse van multi-actorsystemen
2017 - Analyse van multi-actorsystemen
2017 - Discrete simulatie
2016 - Game Design Project
2016 - Simulation Master Class
2017 - Integration Moment
2016 - Integration Moment
2017 - Game Design Project
2015 - Game Design Project
2018 - Analyse van multi-actorsystemen
2018 - Analyse van multi-actorsystemen
2018 - Discrete simulatie
2018 - Game Design Project
2018 - Game Design Project
2015 - Integration Moment
2016 - Discrete simulatie
2018 - Integration Moment
2019 - Game Design Project
2019 - Game Design Project
2019 - Analyse van multi-actorsystemen
2019 - Analyse van multi-actorsystemen
2019 - Discrete simulatie
2019 - Integration Moment
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2018-01-01 - 2020-01-01