The PDS section holds or participates in various data archives that contain traces of various kinds of systems. The traces are for public use. If you use one or more of these traces in a publication, please cite the approriate reference indicated at the specific archive.
The primary purpose of the Grid Workloads Archive (GWA) is to provide (anonymized) workload traces from grid environments to researchers and practitioners alike.
Reference: A. Iosup and H. Li and M. Jan and S. Anoep and C. Dumitrescu and L. Wolters and D.H.J. Epema (2008), "The Grid Workloads Archive," Future Generation Comp. Syst. 24(7):672-686.
This archive is a public repsitory of availability traces of distributed systems and tools for their analysis. The purpose of this archive is to facilitate the design, validation, and comparison of fault-tolerant models and algorithms. The Failure Trace Archive (FTA) is a collaborative effort of Delft University of Technology, INRIA, the University of Melbourne, and the University of Heidelberg.
Reference: Derrick Kondo, Bahman Javadi, Alex Iosup, Dick Epema, "The Failure Trace Archive: Enabling Comparative Analysis of Failures in Diverse Distributed Systems," CCGrid 2010, Melbourne, Australia (Best Paper Award).
Real-world measurements play a key role in studying the characteristics and improving the design of Peer-to-Peer (P2P) systems. Although many P2P measurements have been carried out in the last decade, few traces are publicly accessible, and the available traces are available online in different formats. This situation hampers researchers in exchanging, studying, and reusing existing traces. As a result, many P2P studies have been based on unrealistic assumptions about the characteristics of P2P systems, and many P2P algorithms and methods still lack a realistic evaluation.
To address this situation, we build the Peer-to-Peer Trace Archive (P2PTA), which is designed as a virtual meeting place for the community to exchange P2P traces. To achieve this goal, we adopt a unified trace format to represent all traces included in the Archive, and we also provide tools for trace conversion and analysis.
Reference: Boxun Zhang and Alexandru Iosup and Johan A Pouwelse and Dick Epema, "The peer-to-peer trace archive: design and comparative trace analysis," CoNEXT '10 Student Workshop, ACM, 2010.
Spurred by the rapid development of the gaming industry and the expansion of Online Meta-Gaming Networks (OMGNs), many gaming studies and measurements have been conducted in recent years. However, few or no traces of games and OMGNs are publicly available to game researchers and practitioners. Moreover, the few traces that are available are shared using diverse formats. This situation is an obstacle in exchanging, studying, and using game traces. To address this problem, we design the Game Trace Archive (GTA). The goal of building the GTA is to provide a virtual meeting space for the game community to exchange game traces. To facilitate the exchange and usage of game traces, a unified Game Trace Format (GTF) is proposed to include many types of game traces. Along with the GTF, tools for format conversion and analysis should also be provided.
Reference: Y. Guo and A. Iosup, The Game Trace Archive, NetGames 2012, Venice, Italy, November 22-23, 2012