Cognition refers to intelligent behaviour, the essential characteristic of living beings. In humans, this behaviour is based on key cognitive capacities such as perception, action, emotion, language, learning, memory, reasoning and consciousness.

Cognitive robotics is about developing intelligence in robots. The Cognitive Robotics research group at TU Delft focuses primarily on how robots can best plan and carry out their subsequent actions, so three cognitive aspects come into play: perception, thinking and acting.

The new Department of Cognitive Robotics brings together Delft robotics research, which used to be divided into two separate departments: Systems and Control and Biomechanical Engineering. Our research focuses on:

  • Learning and autonomous control
  • Robot dynamics
  • Human-robot interaction
  • Intelligent vehicles

The fundamental work of the Department of Cognitive Robotics is used in various Delft field labs, where practical robot applications are being developed and tested on a small scale (RoboHouse, SAM|XL and AIRLab Delft). From these field labs, the work eventually finds its way into practical applications in numerous industries, agriculture and horticulture, and retail.

Cooperation / partners


Michaël Wiertlewski bekroond met best paper IEEE Transactions on Haptics 2019

De beste IEEE-transactions on Haptics Best Paper Award 2019 gaat naar.... Michaël Wiertlewski (CoR) en zijn team! About the paper “Perception of Ultrasonic Switches Involves Large Discontinuity of the Mechanical Impedance” Touchscreens have opened the door to a more intuitive interaction with computers. Yet, this new technology has dramatic effects on how we perceive the action of the machine. Where physical buttons gave a vivid tactile feedback on their state and action, touchscreens are a flat and inert pane of glass, which forces users to solely rely on visual cues to navigate around the interface. The required visual attention leads to distraction and hinder the formation of muscle memory. Surface-haptics endow touchscreens with the ability of touching back the user via the online modification of the slipperiness of a glass touchscreen. The aforementioned study shows that this phenomenon of friction modulation can be harnessed to create virtual buttons that feel similar to their real counterparts. These buttons can provide a much needed validation that the action commanded by the user has been correctly executed, without the need for any visual feedback. The results have applications in human-computer interaction, especially in automotive industry visual distraction can be dangerous. Meer informatie is te vinden op . We zijn erg trots dat Michaël deze prijs heeft ontvangen voor excellente wetenschap, van het belangrijkste tijdschrift in zijn vakgebied.