Computer Graphics and Visualization is a key element in several domains; medical, architectural, and scientific applications, entertainment (movies and games), simulations, and virtual training are only a few examples on which our work has a strong impact.

In these contexts, we investigate realistic, perceptual, and expressive rendering, visualization of scientific and medical data, interaction and game technologies, and modelling of 3D content.
Our goal is to develop methods to efficiently and effectively produce virtual worlds and provide high-quality display solutions. We aim for solutions to produce instructive illustrations with real-world applications (e.g., medical visualization, or flooding simulations) and make use of perceptual findings to increase the effectiveness of the displayed information. Our work is often multi-disciplinary and combines aspects of various fields, such as physics, parallel programming, algorithms, perception, or numerical methods.


Game Technology

Advanced techniques for the next generation of videogames and simulations.

Advanced Rendering

Data structures, algorithms, and models for efficient and effective image synthesis

Medical Visualization

Processing and display of medical data for improved diagnosis and computer-aided surgical planning.

Interactive Visualization and Virtual Reality

Analysis and interactive display of large data sets, and 3D interaction in virtual environments.

Geometry Processing

Computational models and efficient algorithms for the analysis, manipulation, and optimization of 3D data.

Physics-Based Computer Animation

Methods for real-time simulation and control in the context of computer animation, games and virtual reality.
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