Activate high contrast
To main content
Home of TU Delft
Education
Programmes
Information and experience
Practical matters
Admission and Application
Research
Research News
Faculties and institutes
Cooperation
Grants & Grantees
Research facilities
Open Science
Research assessments
Innovation & Impact
Collaboration
Pioneering Tech
Innovation Projects
Entrepreneurship
Current
Latest News
Agenda
University Magazines
D:DREAM
Press officers
Portraits of Science
Stories of Support
About TU Delft
Working at TU Delft
Find employees
Campus Life
TU Delft Webshop
Strategy
Facts and Figures
Organisation
Faculties
Alumni
University Fund
Crowdfunding
Visit TU Delft
Contact and Campus
Search
Education
Menu openen
Programmes
Information and experience
Practical matters
Admission and Application
Research
Menu openen
Research News
Faculties and institutes
Cooperation
Grants & Grantees
Research facilities
Open Science
Research assessments
Innovation & Impact
Menu openen
Collaboration
Pioneering Tech
Innovation Projects
Entrepreneurship
Current
Menu sluiten
Latest News
Agenda
University Magazines
D:DREAM
Press officers
Portraits of Science
Stories of Support
About TU Delft
Menu openen
Working at TU Delft
Find employees
Campus Life
TU Delft Webshop
Strategy
Facts and Figures
Organisation
Faculties
Alumni
University Fund
Crowdfunding
Visit TU Delft
Contact and Campus
socmed
facebook
twitter
instagram
youtube
linkedin
whatsapp
whatsapp
Nederlands
Activate high contrast
Close menu
Search
Close search
Delft University of Technology
Our societal challenges
Digital Society
Digital Society in current affairs
Back to Digital Society
'The lines of contact were suddenly a lot shorter because of coronavirus'
TPM student Zara-Vé van Tetterode was chair of the Delft Student Council when coronavirus arrived. She is very positive about the cooperation with the Executive Board during the crisis, but she also sees how coronavirus threatens the mental health of students.
Games as a solution to complex problems
Playing a board game in the evening with family or an online game with friends is fun, but games are also used in business and government settings to get a grip on complex situations. Such as promoting safety in the chemical sector or how to open restaurants safely with covid-19 measures. At the Faculty of Technology, Policy and Management (TPM), researcher Simon Tiemersma and his team make interactive models that can test fictitious situations, also known as serious games. A Gamelab facility has even been set up for this purpose.
Control theory in a selfish world
Bicycle research has overcome scepticism
Lunar Zebro: students take aim at the Moon
Once you arrive at the world's largest space fair, the IAC, you first walk straight by Ariane's rocket and then turn left at ESA's booth. When you have passed three satellites you will see about 10 red vests under the orange booth of the Netherlands: that is the TU Delft student team Lunar Zebro. A team of student and professors that may soon go to the moon with their autonomous rover Leika.
An All-In Approach to Electrical Engineering
Learning makes İlke Ercan feel alive. That is why she studied physics: it was the most challenging topic for her. Now a researcher specialised in nanocomputing and an accomplished educator herself, she is helping bachelor students to make informed decisions about their future.
New sensor chips: low-cost, smart and efficient
Imagine using a chip to analyse heart cells, or being notified by a smart plaster if your heart rate gets too high. These are two examples of research that Frans Widdershoven is working on. This fresh new pro-fessor is developing new smart sensors.
Robot and humans have to understand each other
The smarter robots become, the more we will encounter them – at home, in the streets, in shops and in the workplace – and the more they will interact directly with humans. When that happens, robots will have to get wise to human behaviour, learn to work and communicate with people, and even learn from them. The opposite is true as well. Humans will need to have an idea of what robots are going to do, what they’re not going to do, what they can do and what they cannot do. Robots and humans are going to have to understand each other’s conduct.
Looking over Vermeer’s shoulders
In 2018, Johannes Vermeer’s world-famous Girl with a Pearl Earring underwent a total ‘body scan’: using state-of-the-art techniques, the painting was studied in painstaking detail from top to bottom. It provided a wealth of new insights about the painting and the painter. Four TU Delft faculties worked on the project.
...
Page
36
Page
37
Page
38
You are on page
39
Page
40
Page
41
...
Home of TU Delft
Activate high contrast
Education
Programmes
Information and experience
Practical matters
Admission and Application
Research
Research News
Faculties and institutes
Cooperation
Grants & Grantees
Research facilities
Open Science
Research assessments
Innovation & Impact
Collaboration
Pioneering Tech
Innovation Projects
Entrepreneurship
Current
Latest News
Agenda
University Magazines
D:DREAM
Press officers
Portraits of Science
Stories of Support
About TU Delft
Working at TU Delft
Find employees
Campus Life
TU Delft Webshop
Strategy
Facts and Figures
Organisation
Faculties
Alumni
University Fund
Crowdfunding
Visit TU Delft
Contact and Campus
Search